Geometry source. The shell is modelled from the measured floor plan, mirrored to match the room
as you actually walk into it: a 348 × 313 cm envelope, the 173 cm window centred on the wall to your
right with the radiator beneath it, the 220 cm run and then the 13 cm jog and 128 cm diagonal clipping
the far corner on your left, a white cast-iron fireplace on that diagonal, and the 76 cm door hinged on
its far side, swinging in. Ceiling height is assumed 240 cm — edit ROOM.height near the top of this
file if yours differs, along with ROOM.outline, ROOM.window, ROOM.door and
ROOM.fireplace. Every surface and object is generated procedurally: no images, no libraries, no network.
Design this room
This is a real bedroom, measured and modelled to scale — 10.36 m²,
348 × 313 cm, with a few awkward bits. The room starts empty. Put furniture in it, then share what you came up with.
The quirksA 128 cm diagonal clips the far left corner, with a cast-iron fireplace and its hearth standing on it — that corner is spoken for. The door swings inwards over the near left corner. A 173 cm window with a radiator under it fills the right-hand wall, so nothing tall goes there. Walls are sage green, ceiling 240 cm.
Must fitA 180 × 70 cm desk (gaming + working from home), the 135 × 190 cm double bed, and a wardrobe — size that one yourself, there isn't one yet.
Every object is resizableSelect anything and drag the W/D/H sliders. Sizes are shown in centimetres in the scene, so a screenshot explains itself.
SharingCopy a share code from Layout → Share and paste it in a comment. Anyone can paste it back to see your arrangement.